STEAM / ACHIEVEMENTS 23

BOMBANANA achievements: confirmed requirements without guesses

Steam publishes requirements for 16 achievements and hides seven conditions. Clear Campaign and Endless milestones first, then finish interaction goals efficiently.

By BOMBANANA! Wiki editors · Updated September 3, 2026 · Full-release guide

Names and published requirements come from Steam Global Achievements, checked September 3, 2026. Blank requirements remain undisclosed.
#01

BOOM!

campaign

Trigger your first explosion.

#02

First Defusal

campaign

Steam does not disclose this requirement. This guide does not invent a hidden trigger.

#03

Here We Go Again

campaign

Play the same level three times.

#04

Junior Defuser

campaign

Complete five levels.

#05

Still?

interaction

Steam does not disclose this requirement. This guide does not invent a hidden trigger.

#06

Repairman

interaction

Complete five repairs.

#07

Indecisive Monkeys

interaction

Roll the dice three times.

#08

Slapper

interaction

Slap 30 times.

#09

Expert Defuser

campaign

Complete 15 levels.

#10

Wirecutting Expert

campaign

Cut five cables.

#11

Basket!

interaction

Score a basket.

#12

Fixaholic

interaction

Steam does not disclose this requirement. This guide does not invent a hidden trigger.

#13

Just in Time!

campaign

Defuse the bomb in the final three seconds.

#14

OUCH!

interaction

Get hit by a bottle 20 times.

#15

Fearless Monkeys

custom

Choose Hard difficulty in Custom mode.

#16

Endless Junior

endless

Complete five waves in Endless mode.

#17

Rollaholic

interaction

Steam does not disclose this requirement. This guide does not invent a hidden trigger.

#18

Punching Bag

interaction

Steam does not disclose this requirement. This guide does not invent a hidden trigger.

#19

Master Defuser

campaign

Complete 30 levels.

#20

Endless Expert

endless

Complete 15 waves in Endless mode.

#21

ŞENGÜN!

interaction

Steam does not disclose this requirement. This guide does not invent a hidden trigger.

#22

Slap Maniac

interaction

Steam does not disclose this requirement. This guide does not invent a hidden trigger.

#23

Endless Master

endless

Complete 30 waves in Endless mode.

BOMBANANA! PLAYER GUIDE

A responsible BOMBANANA achievements roadmap

Plan Campaign, Endless, Custom, and interaction goals without confusing a public Steam requirement with an unverified hidden trigger.

How to use the BOMBANANA achievement list

The BOMBANANA achievement list contains 23 Steam entries. Sixteen currently show a public requirement and seven show only a name. The filters above separate those states without pretending that a hidden condition has been confirmed. Start by searching for a mode, action, or achievement name, then group compatible goals into the same session. Campaign completion, Endless milestones, Custom difficulty, and social interactions reward different kinds of preparation.

A BOMBANANA achievement should be treated as confirmed only when Steam publishes the requirement or a later official source documents it. Community guesses may be useful experiments, but they are not listed as facts here. For an undisclosed entry, record the name and keep normal play notes rather than forcing an unverified exploit. This distinction prevents a completion guide from turning one player report into a promise that wastes an entire group’s time.

Campaign progression achievements

Campaign goals fit naturally into a first BOMBANANA playthrough. Junior Defuser, Expert Defuser, and Master Defuser mark completion at five, fifteen, and thirty levels. BOOM!, Here We Go Again, Wirecutting Expert, and Just in Time! can occur while the team learns the main mode. Do not distort a clean progression run to chase the final-three-seconds requirement; finish the level reliably first, then return with a practiced group and a deliberate time plan.

For BOMBANANA Campaign cleanup, use the level index to select a short, familiar mission with the module family your goal requires. A Cable-heavy early mission is easier for repeated cuts than a late Random loadout. If the target involves replays, confirm that every member is comfortable repeating the same level before queuing. Achievement hunting still uses the same callout discipline as progression, and a clear confirmation is more valuable than saving one second.

Endless mode milestones

Endless Junior, Endless Expert, and Endless Master require five, fifteen, and thirty completed waves. These BOMBANANA achievements reward consistency more than one brilliant solve. Before starting a long attempt, rotate through all three roles in shorter sessions, standardize symbol names, and agree on who stores sequence history. A thirty-wave run magnifies small communication habits, so resolve recurring ambiguity before treating the mode as an achievement attempt.

Plan breaks and avoid stacking unrelated interaction goals onto a serious BOMBANANA Endless run. Slapping, bottle hits, dice rolls, and playful van interactions can interrupt the callout channel and increase fatigue. If the group wants those goals too, clear them in a separate low-pressure session. For Endless, preserve the same module vocabulary between waves and use the end of each wave to reset assignments, review Chaos ownership, and confirm that everyone is ready.

Interaction and Custom mode cleanup

Published interaction requirements include repairs, dice rolls, slaps, a basket, and bottle hits. These BOMBANANA objectives are easier when the whole lobby knows what is being tested. State the target, count progress aloud only when the normal defusal channel is idle, and stop when the public requirement is met. For Fearless Monkeys, choose Hard in Custom mode and treat the session as a procedure test rather than an ordinary Campaign clear.

Several undisclosed BOMBANANA achievements have names that resemble published interaction goals, but similarity is not proof. Fixaholic, Rollaholic, Punching Bag, ŞENGÜN!, Slap Maniac, First Defusal, and Still? remain unfilled because Steam does not currently show their conditions. The responsible approach is to keep playing, watch for a platform unlock, and update the source record only when the requirement can be supported. This wiki does not reverse-engineer private triggers.

A clean BOMBANANA completion workflow

Use three passes for a BOMBANANA completion run. The first pass follows Campaign progression and allows natural unlocks. The second pass focuses on Endless milestones with a stable team. The third pass handles Custom and interaction cleanup in short sessions. After each pass, compare the Steam page with this list rather than relying on an old screenshot. Achievement text and percentages can change as more players finish the game.

When an achievement does not unlock, verify the wording before repeating the action. Check whether Steam says complete, play, cut, hit, or choose; those verbs can imply different completion moments. Make sure the correct player performed the action and that the lobby remained connected. If the BOMBANANA requirement is undisclosed, do not convert a failed experiment into a rule. Record the result as a note and continue with confirmed goals.

Keep one simple completion log with the date, mode, player role, level or wave, and the Steam state observed after the session. That record makes later BOMBANANA verification faster without turning an isolated result into a published requirement.

Review the log with the same group before the next cleanup run, and remove any assumption that the current Steam wording does not support.

  • Finish Campaign milestones before optimizing niche interactions.
  • Prepare a dedicated, rested group for fifteen- and thirty-wave Endless runs.
  • Batch compatible interaction goals in a separate Custom session.
  • Verify the current Steam wording before repeating a failed requirement.
  • Keep undisclosed BOMBANANA conditions labeled as unknown until evidence changes.