STEAM / 23 ACHIEVEMENTS

BOMBANANA achievements: all 23 unlocks

16 published requirements and 7 entries with no description on Steam’s public list. Find an achievement below, then use the planning notes for your next session.

By BOMBANANA! Wiki · Updated September 7, 2026 · Full-release guide

Source: Steam Global Achievements, checked . Percentages are a snapshot of global unlock rates, not a difficulty rating or your personal progress. Group labels and planning notes are editorial; undisclosed requirements are not guessed.

Showing 23 of 23 achievements · Highest global unlock rate first

BOOM!

93.8% unlocked

First time exploding.

campaign · Published requirement

First Defusal

93.5% unlocked

Requirement not displayed on Steam’s public list.

Here We Go Again

92.3% unlocked

Play the same level 3 times.

campaign · Published requirement

Planning note: The requirement says play the same level, not win it three times. Keep the level selection unchanged during a replay attempt.

Junior Defuser

88.0% unlocked

Complete 5 levels.

campaign · Published requirement

Still?

64.7% unlocked

Requirement not displayed on Steam’s public list.

Indecisive Monkeys

64.6% unlocked

Roll the dice 3 times.

interaction · Published requirement

Repairman

58.8% unlocked

Complete 5 repairs.

interaction · Published requirement

Planning note: Count completed repairs, not repair attempts. The public description does not identify a required role or explain how progress carries between sessions.

Slapper

55.8% unlocked

Slap 30 times.

interaction · Published requirement

Expert Defuser

44.6% unlocked

Complete 15 levels.

campaign · Published requirement

Wirecutting Expert

39.2% unlocked

Cut 5 wires.

campaign · Published requirement

Planning note: Level 1 lists a fixed Cable module. It is a predictable place to practise wire cuts; the Steam description does not specify whether cuts must be in one session. Level 1 Cable loadout.

Fixaholic

27.6% unlocked

Requirement not displayed on Steam’s public list.

Just in Time!

19.1% unlocked

Defuse the bomb in the last 3 seconds.

campaign · Published requirement

Planning note: This refers to the bomb defusal, not an intermediate panel. For a planned attempt, agree with the team first and leave only a known final action. Waiting can still lose the run.

OUCH!

17.8% unlocked

Get hit by 20 bottles.

interaction · Published requirement

Planning note: The wording is get hit, not throw bottles. Throwing twenty bottles is not the published requirement.

Basket!

17.1% unlocked

Score a basket.

interaction · Published requirement

Master Defuser

9.6% unlocked

Complete 30 levels.

campaign · Published requirement

Fearless Monkeys

5.9% unlocked

Choose Hard difficulty in Custom mode.

custom · Published requirement

Planning note: Steam specifies choosing Hard in Custom mode. It does not publish a separate win or wave-count requirement for this entry.

Punching Bag

5.1% unlocked

Requirement not displayed on Steam’s public list.

Endless Junior

3.7% unlocked

Complete 5 waves in Endless mode.

endless · Published requirement

Rollaholic

2.8% unlocked

Requirement not displayed on Steam’s public list.

Endless Expert

1.0% unlocked

Complete 15 waves in Endless mode.

endless · Published requirement

ŞENGÜN!

1.0% unlocked

Requirement not displayed on Steam’s public list.

Slap Maniac

0.6% unlocked

Requirement not displayed on Steam’s public list.

Endless Master

0.2% unlocked

Complete 30 waves in Endless mode.

endless · Published requirement

BOMBANANA! PLAYER GUIDE

Plan your remaining achievements

These suggestions help organize an attempt. They do not add conditions to Steam’s published requirements.

Campaign: progression first, timed cleanup later

Junior Defuser, Expert Defuser, and Master Defuser ask for 5, 15, and 30 completed levels. Here We Go Again instead asks you to play the same level three times. Keep those goals separate: repeating one mission is not evidence of completing more distinct levels.

Use familiar replays to practise Wirecutting Expert. For Just in Time!, agree on a separate attempt after the team can reliably reach the final action. Pressure and other ongoing hazards still need attention while you wait; an almost-finished bomb is not a safe pause screen.

Endless: 5, 15, and 30 completed waves

Endless Junior, Endless Expert, and Endless Master name wave milestones, not Campaign levels. Track the mode and the number of completed waves when checking these entries.

Suggested preparation: use a shorter attempt to settle role assignments and repeated mistakes before committing to a longer run. Steam’s short descriptions do not explain whether progress accumulates across separate sessions, so this guide does not promise that several short runs can replace a longer one.

Custom and interaction goals: read the action verb

Fearless Monkeys specifies choosing Hard difficulty in Custom mode; its published text does not say to win on Hard. OUCH! requires receiving bottle hits, not throwing bottles. Repairman names completed repairs, and Basket! names a scored basket.

Arrange these attempts with the other players so they do not disrupt a progression run. The public descriptions do not establish every counter’s reset behavior or whether an unlock is shared with the lobby. Check each player’s Steam state instead of assuming one person’s action credits everyone.

What if an achievement does not unlock?

Compare the exact action, mode, and count with Steam’s current description. Record who performed the action, the level or wave, and whether Steam showed the unlock after the session. These details are useful evidence for a reproducible report; they are not a guarantee that repeating the action will fix it.

First Defusal, Still?, Fixaholic, Punching Bag, Rollaholic, ŞENGÜN!, and Slap Maniac have no requirement displayed in the public snapshot. A blank description alone does not establish the trigger or explain why it is absent. We have not verified those unlock methods in-game and do not infer thresholds from similar achievement names.