STEAM / 23 ACHIEVEMENTS
BOMBANANA achievements: all 23 unlocks
16 published requirements and 7 entries with no description on Steam’s public list. Find an achievement below, then use the planning notes for your next session.
By BOMBANANA! Wiki · Updated September 7, 2026 · Full-release guide
Source: Steam Global Achievements, checked . Percentages are a snapshot of global unlock rates, not a difficulty rating or your personal progress. Group labels and planning notes are editorial; undisclosed requirements are not guessed.
First Defusal
93.5% unlockedRequirement not displayed on Steam’s public list.
Here We Go Again
92.3% unlockedPlay the same level 3 times.
campaign · Published requirement
Planning note: The requirement says play the same level, not win it three times. Keep the level selection unchanged during a replay attempt.
Still?
64.7% unlockedRequirement not displayed on Steam’s public list.
Repairman
58.8% unlockedComplete 5 repairs.
interaction · Published requirement
Planning note: Count completed repairs, not repair attempts. The public description does not identify a required role or explain how progress carries between sessions.
Wirecutting Expert
39.2% unlockedCut 5 wires.
campaign · Published requirement
Planning note: Level 1 lists a fixed Cable module. It is a predictable place to practise wire cuts; the Steam description does not specify whether cuts must be in one session. Level 1 Cable loadout.
Fixaholic
27.6% unlockedRequirement not displayed on Steam’s public list.
Just in Time!
19.1% unlockedDefuse the bomb in the last 3 seconds.
campaign · Published requirement
Planning note: This refers to the bomb defusal, not an intermediate panel. For a planned attempt, agree with the team first and leave only a known final action. Waiting can still lose the run.
OUCH!
17.8% unlockedGet hit by 20 bottles.
interaction · Published requirement
Planning note: The wording is get hit, not throw bottles. Throwing twenty bottles is not the published requirement.
Fearless Monkeys
5.9% unlockedChoose Hard difficulty in Custom mode.
custom · Published requirement
Planning note: Steam specifies choosing Hard in Custom mode. It does not publish a separate win or wave-count requirement for this entry.
Punching Bag
5.1% unlockedRequirement not displayed on Steam’s public list.
Rollaholic
2.8% unlockedRequirement not displayed on Steam’s public list.
ŞENGÜN!
1.0% unlockedRequirement not displayed on Steam’s public list.
Slap Maniac
0.6% unlockedRequirement not displayed on Steam’s public list.
BOMBANANA! PLAYER GUIDE
Plan your remaining achievements
These suggestions help organize an attempt. They do not add conditions to Steam’s published requirements.
Campaign: progression first, timed cleanup later
Junior Defuser, Expert Defuser, and Master Defuser ask for 5, 15, and 30 completed levels. Here We Go Again instead asks you to play the same level three times. Keep those goals separate: repeating one mission is not evidence of completing more distinct levels.
Use familiar replays to practise Wirecutting Expert. For Just in Time!, agree on a separate attempt after the team can reliably reach the final action. Pressure and other ongoing hazards still need attention while you wait; an almost-finished bomb is not a safe pause screen.
Endless: 5, 15, and 30 completed waves
Endless Junior, Endless Expert, and Endless Master name wave milestones, not Campaign levels. Track the mode and the number of completed waves when checking these entries.
Suggested preparation: use a shorter attempt to settle role assignments and repeated mistakes before committing to a longer run. Steam’s short descriptions do not explain whether progress accumulates across separate sessions, so this guide does not promise that several short runs can replace a longer one.
Custom and interaction goals: read the action verb
Fearless Monkeys specifies choosing Hard difficulty in Custom mode; its published text does not say to win on Hard. OUCH! requires receiving bottle hits, not throwing bottles. Repairman names completed repairs, and Basket! names a scored basket.
Arrange these attempts with the other players so they do not disrupt a progression run. The public descriptions do not establish every counter’s reset behavior or whether an unlock is shared with the lobby. Check each player’s Steam state instead of assuming one person’s action credits everyone.
What if an achievement does not unlock?
Compare the exact action, mode, and count with Steam’s current description. Record who performed the action, the level or wave, and whether Steam showed the unlock after the session. These details are useful evidence for a reproducible report; they are not a guarantee that repeating the action will fix it.
First Defusal, Still?, Fixaholic, Punching Bag, Rollaholic, ŞENGÜN!, and Slap Maniac have no requirement displayed in the public snapshot. A blank description alone does not establish the trigger or explain why it is absent. We have not verified those unlock methods in-game and do not infer thresholds from similar achievement names.