PROCEDURE
Defusal procedure
- 1
Agree on left-to-right numbering before starting.
- 2
Report each color and check the manual.
- 3
Return numbered up or down instructions.
- 4
Repeat the full sequence before moving any slider.
MODULE / DEFUSAL / 02
Use each color to determine whether its slider goes up or down, and report every position in a fixed order.
By BOMBANANA! Wiki editors · Updated September 3, 2026 · Full-release guide
PROCEDURE
Agree on left-to-right numbering before starting.
Report each color and check the manual.
Return numbered up or down instructions.
Repeat the full sequence before moving any slider.
BOMBANANA! PLAYER GUIDE
Learn how to identify the Color Slider panel, collect its required inputs, move the answer through Blind, Mute, and Deaf, recover after Chaos, and practice without memorizing an expired state.
The BOMBANANA Color Slider module is a defusal panel classified as easy. Use each color to determine whether its slider goes up or down, and report every position in a fixed order. Each colored slider resolves to an up or down state, and the value of the answer depends on preserving the left-to-right order across the whole panel. Observation, lookup, relay, and action give each monkey a checkable stage. Use numbered positions during the first scan, because a later color, symbol, or direction is only useful when the team can attach it to one control.
Color Slider has fixed Campaign appearances in Level 2, Level 3, Level 4, Level 5, and Level 6, beginning at Level 2. A fixed appearance names the family, never its live answer. Give each queued panel a position and owner. That small inventory stops observations from neighboring modules being combined when the timer increases pressure. Review the BOMBANANA procedure pre-play and recollect values after loading.
Open with “Color Slider” so Mute reaches the correct BOMBANANA manual section. Its required packet is Slider order, Color of each slider. Read those fields in their displayed order and attach numbers or coordinates wherever position matters. If a value is uncertain, name the missing field instead of supplying alternatives. Read stable values first and changing values last. The order reduces the chance that a live state expires while Mute is still searching a rule branch.
Keep observation separate from interpretation: Deaf describes visible state, Blind contributes tactile or Braille state, and Mute performs the rule lookup. An observer who suggests an answer too early can anchor the group to a previous run. Mute should return the answer in the same field order used by the procedure. Stable ordering lets Deaf notice a skipped value without understanding the full table. For this BOMBANANA panel, familiarity never replaces a complete current packet.
For this BOMBANANA module, Deaf begins with its name and visible values in stable order. Blind adds tactile information while keeping clear of actionable controls. Mute checks the matching branch and returns only the requested result; Deaf translates that result into Blind’s viewpoint; Blind repeats, waits for confirmation, acts once, and reports the outcome. The relay should sound like a transaction: one labeled observation, one lookup result, one physical translation, one repeat, and one explicit confirmation.
The compact procedure is: Agree on left-to-right numbering before starting. Report each color and check the manual. Return numbered up or down instructions. Repeat the full sequence before moving any slider. The pace may slow, but the fields should retain their order. If Mute signals missing data, return only that field unless a full reset is requested. A changed stage expires the old packet and restarts at “Color Slider.” When two voices overlap, discard the last instruction and repeat it from the module name. The extra seconds buy one shared version of the current state. This predictable BOMBANANA loop exposes skipped steps.
An unnumbered list of “up, down” instructions is easy to shift by one position when a gesture is missed or a player starts moving before the packet ends. Prevent it by attaching every answer to the Color Slider module, current stage, and physical position. A color without a control, a direction without a stage, or a sequence without numbered places is incomplete. When two voices overlap, discard the last instruction and repeat it from the module name. The extra seconds buy one shared version of the current state. Blind should be able to repeat the final action without needing the manual logic.
A second BOMBANANA failure is continuing through uncertainty because the timer is audible. “Hands off” is a neutral correction: recheck one missing field, or request a full reread after a state change. Repeat only the current packet after recovery. Recounting the entire run wastes attention and can pull expired values back into working memory. Classify the issue afterward as observation, lookup, relay, positioning, execution, or interruption recovery.
No trustworthy complete public mapping was found, so the in-game manual remains the authority for the final answer. The cited structured and community sources supporting the callout order were checked September 3, 2026. A BOMBANANA table is a lookup aid, not a replacement for reading the panel. Separate what the bomb shows from what the manual concludes. That boundary makes a bad observation easier to locate without reopening every earlier decision. Select a row only after every input is attached to the current stage.
If BOMBANANA changes Color Slider, compare live behavior with the source date before blaming the player. Record the exact inputs, result, and stage, then seek an official announcement or reproducible community correction. One failed attempt is not enough to patch a table because execution errors and expired state can imitate a rule change. Rotate roles after a clean attempt. Experiencing each information limit helps players request only what the next person can actually observe or communicate.
Practice four numbered positions with random colors. Mute returns a complete numbered state, Blind repeats it, and only then may any object move. Keep the exercise outside a serious Campaign attempt until every role can finish without inventing vocabulary. Then add a timer and one deliberate interruption. Rehearse the full BOMBANANA recovery: hands off, identify the break, declare stability, restart at “Color Slider,” and collect current fields. The watcher should declare both the warning and the return to stable conditions. Without the second signal, the main caller cannot know when normal traffic may resume.
Measure packet accuracy before raw speed. Count missing fields, ambiguous positions, premature actions, and failed confirmations; only shorten pauses after the packet is reliable. Rotate BOMBANANA roles so everyone experiences observation, manual search, relay translation, and physical execution. Score the rehearsal by missing fields, ambiguous positions, early movements, and failed confirmations. Those counts identify a fix more clearly than completion time alone. Shared understanding is more useful than one player memorizing a table.
Before touching the BOMBANANA Color Slider panel, name the module, identify the stage, collect Slider order, Color of each slider, and convert the manual result into a physical instruction. Repeat the whole action and wait for confirmation; after one input, report whether the panel cleared, changed, or expects another stage. When two voices overlap, discard the last instruction and repeat it from the module name. The extra seconds buy one shared version of the current state.
If Chaos interrupts Color Slider, stop its callout and clear the emergency first. Treat the packet as expired until every role confirms otherwise; reread the panel, reopen the correct branch, and send a fresh physical instruction. Repeat only the current packet after recovery. Recounting the entire run wastes attention and can pull expired values back into working memory. Labeled repetition is safer than combining correct fragments from different BOMBANANA moments.