The BOMBANANA Pressure module is a chaos panel classified as chaos. The needle rises continuously. Assign a watcher to tap the center button and keep pressure down. Pressure is a persistent Chaos duty. The needle rises over time and a watcher uses the center button to return it to a safe region. Observation, lookup, relay, and action give each monkey a checkable stage. Use numbered positions during the first scan, because a later color, symbol, or direction is only useful when the team can attach it to one control.
Pressure has fixed Campaign appearances in Level 6, Level 8, Level 9, Level 12, Level 13, Level 14, Level 16, Level 20, Level 22, Level 23, Level 24, Level 26, Level 27, Level 28, and Level 29, beginning at Level 6. A fixed appearance names the family, never its live answer. Queue work by state sensitivity, not visual size: protect anything changing or cumulative, then clear the shortest fully understood panel before opening a long route. Review the BOMBANANA procedure pre-play and recollect values after loading.